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Showing posts with the label VirtualReality

Evaluating Multisensory Virtual Reality for Human–Built Environment Interaction in Architectural Research

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Understanding how users perceive and experience architectural spaces is a central concern in architectural research. With the advancement of immersive technologies, virtual reality (VR) has emerged as a powerful tool for simulating designed environments. This study focuses on evaluating a multisensory VR system that integrates visual, olfactory, and auditory stimuli to investigate human–built environment interactions under multimodal conditions. Multisensory VR and Sensory Architecture The research is grounded in the emerging field of sensory architecture, which seeks to move beyond vision-dominated representations of space. By incorporating smell and sound alongside visual cues, the multisensory VR system aims to simulate a more holistic and embodied spatial experience. This approach enables architects and researchers to better understand how multiple sensory inputs collectively shape perception and meaning in built environments. System Design and Prototype Development The study eval...

Impact of Extended Reality on Architecture Students’ Interest, Self-Efficacy, and Learning Performance

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Extended Reality (XR) technologies, including augmented reality (AR) and virtual reality (VR), are increasingly being integrated into architectural education to enhance learning experiences. This research investigates how XR tools influence architecture students’ interest, self-efficacy, and academic performance through two longitudinal, mixed-methods studies. By examining both short-term and course-long implementations, the study aims to provide empirical insights into the pedagogical value of XR in architectural learning environments. XR Technologies in Architectural Education XR tools offer immersive and interactive learning environments that allow students to visualize, construct, and experience architectural designs beyond traditional representational methods. This section discusses the educational potential of AR and VR in architecture, emphasizing their ability to bridge theory and practice, enhance spatial understanding, and support experiential learning. Study 1: Augmented...